Canasta is a South American take on the popular game of Rummy. It is cited as a variation of the popular 500 Rum.
The game is commonly played in 4-player groups, with 2 players in a partnership, and involves special rules which facilitate the focus on teamwork, while awarding careful play.
The Steps
There are different variations for different player counts, though we will focus on the standard 4-player variant, with players assigned to teams of two.
Deck
The standard Canasta deck consists of two 52-card standard decks and 4 Jokers.
Setting Up
The dealer is determined by deck splitting, and the player getting the highest card value will become the dealer. Each player is dealt 11 cards, one at a time. The remaining cards are set aside, face-down, forming the draw pile. The top card of the draw pile is revealed, forming the discard pile.
The turn order follows clockwise, so the player to the dealer’s left goes first.
Objective
The main objective is for each team to create melds, which add to the score of each team. Melds are combinations of cards of the same rank.
Melds must consist of at least 3-cards to be valid. To create a meld, a player reveals the 3 or more cards of the same rank, placing them face-up in front of either their own hand, or their teammate.
Since there are 2 52-card decks in total, that means there are 8 cards of each rank.
Multiple melds can be played in a turn.
An example of a meld is shown below:
A♦ A♦ A♠ A♣
Wild Cards
The Jokers and 2s are wild cards and can be used to substitute any card in a meld.
Unlike some variations of Rummy, once a wild card is used in a meld, it cannot be removed via substitutions.
In terms of scoring, the wild cards are scored identically to the substituted cards.
An example of a meld using wild cards is shown below:
A♦ A♦ A♠ A♣ 2♠
Note that a meld cannot have more Wild cards than non-Wild cards.
Gameplay
At the start of each turn, players draw one card from the draw pile or the discard pile. Players then reveal melds if they are available.
To end each turn, a card of their choosing is discarded. If players draw a red 3-card, they set it aside in their team’s set, and draw another card as a replacement.
Cards can only be drawn from the discard pile if they are used immediately in a meld. When players draw a card from the discard pile, they need to take all cards from the discard pile.
At the end of each turn, players can play out specific cards to affect the discard pile. These are discussed in the following section.
Card Effects
When a black 3 is discarded, the discard pile is “blocked” for the next turn. The following player will be forced to draw from the draw pile instead.
Going Out
A “Canasta” is a meld consisting of 7 or more cards. These melds are special as they allow a team to go out, and are awarded additional points.
Going out is a team calling for the end of a game. This is only allowed when a team has at least 1 Canasta.
Before going out, a player is allowed to ask his/her teammate whether they should make the call. Based on the current cards in hand, a player might want to hold off on calling for the end of the game.
How to Win
The game is played across multiple rounds, and the first team to reach 5,000 points wins the game. Scores are discussed more in-depth in the Scoring section of the guide.
Canasta Rules
Certain restrictions and requirements are in place to ensure smooth gameplay. We will explain them below.
Team
Each team consists of 2 players, and the standard game of 4 players consists of 2 teams of two.
The members of each team are to sit opposite each other during the game.
Initial Melds
The first meld made by any team needs to have a minimum point value to be valid. The point values are as follows:
- 0-1499 game points: 50 card points
- 1500-2999 game points: 90 card points
- 3000 game points and above: 120 card points
Discard Pile
To claim the top card of the discard pile, a player must be able to use it immediately. Drawing the top card of the discard pile also means the player takes all cards from the discard pile.
If a black 3 is discarded, the discard pile is blocked for the next turn.
Freezes
If a wild card is discarded, it creates a “freeze”. This means a player cannot draw from the discard pile they are able to use the card in a natural meld.
Natural and Mixed Melds
Natural melds are melds that consist of no wild cards.
Mixed melds are melds made with wild cards included. Mixed melds cannot have more wild cards than non-wild cards.
Initial Card
If a red 3 is drawn as the first card forming the discard pile, another card is flipped to replace it. The same rule applies to black 3s.
If a wild card is drawn, it is turned sideways to indicate a freeze. Another card is drawn to replace it.
Depending on the ruling methods of the current round, this can be considered a valid match. However, this ultimately depends on the currently used ruleset.
Summary of Rules
In short, the key rules for Canasta are:
- Each player is split into teams of 2.
- Each player is dealt 11 cards each. The remaining cards form the draw-and-discard pile.
- Each turn, a player draws a card from the draw or discard pile (when allowed).
- The player then makes melds using available cards, ending their turn by discarding one card.
- Players can discard specific cards to affect the discard pile.
- Once a team has a Canasta, they are allowed to go out, ending the round.
Scoring & Cheat Sheet
Scoring is somewhat complicated since each card has a specific point value and different conditions are awarded different point amounts.
Thankfully, it is easy enough to understand the basics with our provided cheat sheet.
Individual Card Values
Cards | Value |
---|---|
Jokers | 50 Points |
Aces and 2s | 20 Points |
Kings, Queens, Jacks, 10s, 9s, 8s | 10 Points |
7s, 6s, 5s, 4s | 5 Points |
Black 3s | 5 points |
Condition Values
Condition | Value |
---|---|
Natural Canasta | 500 Points |
Mixed Canasta | 300 Points |
Red 3s | 100 Points Each |
Going Out | 100 Points |
Calculating Scores
To calculate the scores for each round, sum up the point values for each meld based on the card values. Then, subtract the card values that still remain in hand. A score card format is provided below:
Team 1 | Team 2 | ||||
---|---|---|---|---|---|
Player 1 | Player 2 | Melds | Player 3 | Player 4 | Melds |
Example Plays
An example ending hand with a team that has gone out is shown below, illustrating the point calculation process.
Melds:
A♦ A♦ A♠ A♣ 2♠ = 20 x 4 + 20 = 100 points
Q♣ Q♣ Q♠ Q♠ Q♦ Q♦ 2♦ = 10 x 6 + 20 + 300 (Mixed Canasta) = 380 points
10♠ 10♠ 10♠ = 10 x 3 = 30 points
5♦ 5♣ 5♦ 5♠ 5♠ Joker 2♣ = 5 x 5 + 50 (Joker) + 20 (Two) = 95 points
Hands:
Player 1: No Cards Left = 0 points
Player 2: K♣ 4♦ 7♣ 7♦ = 10 + 5 + 5 + 5 = 25 points
Total Score:
Meld Points – Hand Points = 605 – 25 = 480 points
The team is also awarded 100 points for going out, giving them a total of 580 points for this round.
Due to the nature of the point calculation process, it is perfectly possible for the team that did not go out to have a higher score, given the right melds.
The first team to hit 5,000 points will win the game.
Strategy and Tips
In terms of strategy, keep the following tips in mind:
- Always add to melds made by your teammate;
- The key is to be aware of possible cards. Counting cards can help you determine what comes off the draw pile;
- Manage your discards carefully. If your opponent has a meld of 5s, try not to discard 5s unless there is a freeze in place;
- Play melds as soon as you can, as melds cannot be affected once played;
- Manage wild cards. Wild cards in hand are a liability at the end game, but they can help make melds worth more;
- If you sense your opponent going for a closing play, play out as many cards from hand as possible to reduce the point deduction.
Video Tutorial
Frequently Asked Questions
Are there variations of Canasta?
Regular Canasta is a fairly standard ruleset, but different player counts might have different rules in place to facilitate smoother gameplay. Popular variations include Samba, Buraco, and Hand & Foot.
How many cards are dealt?
Each player is dealt 11 cards in Canasta.
How many people can play Canasta?
The game can be adapted to player counts of 2-6, though many prefer playing the standard 4-player version.
What is a meld?
A meld is a combination of cards of the same rank, with the optional inclusion of wild cards such as Jokers and 2s
Can I play online?
Yes, it is a simple game to simulate. There exist multiple apps, like these for example. Most variations allow you to play with your friends. Some are browser-based, but some might require a manual download to install.
Marie
Question. Having met meld requirement, can the player also pick up the discard pile with a wild card and one card on their initial meld play?
Paul Dunlop
Assuming that you are playing Classic Canasta, then yes.
For example, the top card on the discard pile is a 10♦ and you are holding a 10♣ and a wild card in your hand. You can now pick up the discard pile and use the 10♦ to complete your initial meld.
However, there are rule variations where you must hold at least two 10s in your hand in order to use the discard pile on your first meld.
Kaye Duncanson
I have 3 Queens and a Joker (980 pts), and two 5s and need to meld 90. A five appears on the discard pile, while the pack has not yet been picked up. The 5 would allow me to meld 90. Am I allowed to pick up the pack?
Paul Dunlop
Yes, that should be totally fine. A requirement to pick up the discard pile is to have two natural cards in your hand matching the top card of the pile. 5s are natural so you’re good to go!
Natalie
If a player has melded say 3 queens. Can they still hold queens in their hands? They do this so if the deck is frozen and somebody else discards a Queen and it’s now their turn they can pick it up because they have a pair in their hand. Is this cheating ?
Paul Dunlop
That depends if these Queens in their hand came from the meld or not:
– Melded cards are considered “locked” on the table and cannot be taken back into the player’s hand. So that’s possibly cheating if this was not specifically agreed upon as a house rule.
– If a player has other queens in their hand that were not used in a meld, they are free to use these cards as they see fit for strategic purposes.
Marlys
How much is a black three worth if it is in your hand when the opponent goes out?
Paul Dunlop
As always, it depends on your house rules. Common is a penalty of 100 points in this case.
Jane Smith
Could you possibly explain how to calculate the loser’s points left in hand? Also do the loser’s red 3s still count as plus 100?
Paul Dunlop
I’m not sure what you mean by loser. All players simply subtract the point values of the cards left in their hand from their total score. For example, if you scored 500 points and have an Ace left in your hand, your score will be reduced to 480 points.
Also, yes, Red 3s still count for 100 points as they cannot be melded.