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How to Play Samba

Home » Card Game Rules » Rummy » Canasta » Samba

Contents

  • The Steps
  • Rules
  • Scoring
  • Example Hand
  • Basic Strategy
  • Video Tutorial
  • Frequently Asked Questions
samba card game

Samba is a meld-making card game, in the same genre as other fun games such as Canasta or Hand and Foot. It’s very similar games, with a few small rule changes that differentiate them.

Canastra is traditionally played with a single deck, while Samba is played with multiple, usually two, though sometimes three decks.

The Steps

Deck

Use two shuffled-together Joker variants of the Standard Anglo-American 52-card deck. With the Jokers added, each deck totals 54 cards, making for a total of 108 cards in the deck.

In addition to the 4 Jokers present in the deck, the 2s of each suit (♥♦♣♠) are also considered wild cards. These wild cards may be substituted in a spread, also known as a meld, for other cards that might be used in the spread normally.

For example, an appropriate spread may be made up of a sequence of cards of the same suit. A 4♦ 5♦ 6♦ could be a legal spread. The same spread may be played without the 5♦ if there is a 2 in your hand.

The wild cards do not need to be of any particular suit, so the spread of ♦ could be played with the following cards: 4♦ 2♣ 5♦.

It is also possible to play with three decks. This is suggested when playing with more than two players.

Paul Dunlop from Cool Old Games

Objective

To win a game, unlike in other meld-making Rummy style games, a player must reach a score total of 10,000 points.

Once this is done, the round of play ends and scores are totaled. The Player with 10,000 points is the winner.

Deal

At the start of the round, each Player is dealt 15 cards, with the remaining cards left in the center of the area of play as the “Stock”. When cards are drawn through the course of play, they will be drawn from the stock.

Example of how to set up a game of Samba

The top card of the stock, before the game begins, will be flipped face-up and placed next to the stock. This is the discard pile.

If the first drawn card from the stock for this purpose is a wild card, or a red 3, then it will be placed on the bottom of the stock and a new card will be drawn.

Start of Play

Each Player will start their turn by either drawing two cards from the stock, or drawing from the discard pile.

In order to draw from the discard pile, certain conditions must be met:

  • The Player must have a pair of cards matching the rank of the card on the top pile.
  • Or the Player must play a meld that reaches the point threshold of that round.

This threshold is based on the number of points a Player has at the start of that round.

  • Having negative points requires only a 15-point meld to take from the pile.
  • Between 0 and 1495 points requires 50.
  • Between 1,500 and 2,995 points requires a meld of 90 points.
  • Once a Player has more than 3,000 points they will be required to meld a 120-point play before they may take from the discard pile.

Melding

Melds, or spreads, must be made of particular sets of cards. Either cards of the same rank must be played, for example:

9♦, 9♣, 9♥

Or a spread must be made of sequential cards of the same suit, for example:

5♣, 6♣, 7♣

Wild cards may also be used, and these are either the Jokers or the 2s of the deck. The wild cards are not dependent on their suit, for example:

4♦, 2♥, 5♦

There is a special meld, known as the “Samba”. This is a sequence of 7 cards of the same suit.

Special Cards

There are also two special cards, the red and black 3s. The red 3s are not used to form melds, and are instead placed on the table and replaced with cards from the stock when they are drawn.

If a Player that places a red 3 on the table has at least two melds, they will be awarded 100 bonus points at the end of the round, unless they do not have at least two melds played. In this case, 100 points are deducted at the end of the round instead.

Black 3s cannot be used for melds unless it is to “drop” or end the game. Black 3s, when discarded, prevent any Player from drawing from the discard pile until it is covered by another discard next turn.

Rules

A summary of the key rules for Samba are as follows:

  • Cards cannot be drawn from the discard pile unless your team has met the point requirement.
  • A meld requires a minimum of 3 cards to be played.
  • Can be played in pairs, similar to games like Hearts and Spades.
  • The game ends when one Player reaches 10,000 points. That Player is the winner.

Scoring

Cards in Samba are scored using the following score sheet:

CombinationPoints
Red Three100
Wild Cards50
All 2s20
Aces20
K-810
7-410
Black Three5

Melds are also scored in the following way:

MeldPoints
Samba1500
Four Reds1000
Pure Meld, no Wild Cards500
Meld with Wild Cards300
One Red Three100
Dropping200

Points may also be deducted for the following reasons:

  • Red 3s that were not placed on the table: -1500
  • Red 3s played without two melds: -100
  • Three wild cards in a single meld: -100
  • Drawing when it is not your turn: -100
  • Playing cards when it is not your turn: -100 

You can find printable score sheets here.

Example Hand

As cards are drawn and discarded during the course of the game, this example will be from a freshly dealt start of the game.

4♦ 10♣ K♣ A♦ 2♥ 7♣ J♥ 4♥ 9♠ 3♠ K♦ 7♠ 2♣ Q♠

The above represents a possible starting hand, with one possible meld being:

4♦ 4♥ 2♣

Basic Strategy

Consider the following tips to increase your chances of winning:

  • Use your black 3 cards defensively, a Player cannot draw from the discard pile on your turn when you discard the black 3.
  • The Samba is difficult to get, but is worth roughly 1/7 of the total points needed to win the game. If you are already close to it, or if there is a meld on the table that you can play off of, try to go for it.
  • The wildcards may only make dirty melds, which are worth fewer points, but it is still a substantial number of points, and discarded wildcards can be picked up and used by other players. Use your wildcards when you can.

Video Tutorial

Frequently Asked Questions

How many decks of cards do you need?

Two Joker variant decks of the Anglo-American Standard decks can be used when playing with two players. Three decks can be used when playing with more than two people.

Hence, the total number of cards could be either 108 or 162 cards.

Can you play with 6 Players?

Yes, the Samba card game can be played with up to 6 Players. However, when playing with 4 or more players you can decide to play in partnerships.

What is the difference between Samba and Canasta?

The main difference between the two is the use of an additional possible meld in Samba. In Canasta, only cards of the same rank may be played in a meld. In Samba, cards of the same suit but sequential in rank may also be played as a meld.

🕑 Last Updated on May 24, 2025

author

About James March

James is a life-long player of both TCG's and classic card games. He also holds a Bachelor in History, resulting in his content being extremely well-researched and comprehensive.

Comments

  1. Lynn Yoch

    October 20, 2023 at 1:53 am

    In the rules it said that you play with 2 decks of 52 cards, with the jokers added. Is that just for 2 players? We now use a deck of cards for each player plus one more deck. I am confused. Thank you for your help. Lynn Yoch

    • Paul Dunlop

      October 20, 2023 at 12:08 pm

      Both are possible. However, we would indeed suggest to use three decks when playing with more than 2 players. We have updated the instructions to reflect this now, thank you for pointing it out!

    • Alex Moschak

      October 6, 2024 at 2:19 pm

      We play with 1 more deck than players

  2. Jackie

    October 28, 2023 at 8:26 pm

    If I use a meld of black 3’s to end a game can I throw away a last card on the discard pile as well?

    • Paul Dunlop

      October 30, 2023 at 2:04 pm

      In case you already met the requirements to “Go Out”, then yes. If you are left with one card after any meld, you can discard that card in the same turn.

      • Karen Moore

        November 4, 2023 at 3:21 am

        Can you draw a card from the discard pile in order to play a Samba. Ex. A,k draw the queen ?

        • Paul Dunlop

          November 6, 2023 at 5:09 pm

          If I understand your particular case correctly, you can’t. As you need one of two things:

          1. To pickup the discard pile: you need two cards in your hand matching the top card on the discard pile. Using these immediately for a meld.
          2. To only pickup the top card of the discard pile: you need an existing sequence on the table of at least 3 cards (where you can attach the Q to one of both ends).

          Hope that helps!

        • Debbie

          January 9, 2024 at 11:42 am

          No, you can only add a card to a samba if it’s already down. I.E. you have 4567 clubs on the table and your opponents are daft enough to discard the 8, you can add the eight – but you don’t pick up the rest of the discard pile. You can only pick up the discard pile by putting two of the same value card down on the table.

  3. Ms. Susan Grace Hill

    March 16, 2024 at 12:36 am

    Thank you so much for this excellent tutorial. It gave me a good understanding of the game.

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