Gin Rummy is one of the most popular card games in the world. The rules of the game are part of its appeal, seemingly complex but easy to understand.
As with other Rummy games, it is a game about building a winning hand by managing discards. The following guide covers this in further detail.
The Steps
This is a game for 2 players and can be played using the standard Anglo-American 52-card Poker deck.
Dealing
The dealer is determined by splitting cards, and the player getting a higher card becomes the dealer. Each player is then dealt 10 cards each.
The remaining cards are placed aside to form the draw pile. The discard pile is then created by revealing the top of the draw pile.
Melding as an Objective
The goal is to form sets and sequences in your hand. These are called Melds.
- Sets are cards of the same rank, but from a different suit.
- Sequences are consecutive cards from the same suit.
- Melds have to consist of 3 cards or more.
- Depending on the variation being played, melds of 6 or more cards are not allowed.
Examples of sets and sequences are shown below:
- A straight of 5 cards: 7♠ 8♠ 9♠ 10♠ J♠
- A set of 4 cards: 2♠ 2♦ 2♣ 2♥
Unlike more traditional Rummy games, Gin Rummy can be prematurely ended by calling Knock or Gin. These will be discussed in their respective sections. The game ends once a player reaches 100 points.
Turns
Each turn, a player will draw 1 card. They can choose to draw from either the top of the draw pile or the discard pile. To end a turn, a player will discard 1 card of their choosing from their hand. Essentially, a player will always have 10 cards outside of their turns.
The non-dealer goes first, but the first revealed card can be claimed by either player to start their turn. If the non-dealer passes, the dealer gets the opportunity to claim that card.
When a player is satisfied with their hand, they can choose to end the round by either knocking or calling gin. This is indicated by discarding a card face-down at the end of a turn. The instructions for each are shown below.
Knocking
The player who knocks will reveal their hand with the melded combinations set aside.
Knocking can only be done when the total value of unmatched cards in hand is lower than 10. These unmatched cards are called “Deadwood”. The card values are shown in the Scoring section of the guide.
As a quick example, consider the starting hand from Figure 1. After some rounds, Player 1 managed to discard the 7♦ and 6♠ and draw the 3♥ and 2♦. They can now lay down a bunch of melds and knock. See the illustration below:
Laying Off
- Laying off can be done in response to a player knocking.
- The knocking player cannot lay off.
- The player responding to the knock can play their unmatched cards into the melds of the knocking player.
An example of a layoff is shown in the Hands section of the guide.
Since knocking off triggers the point calculation of the round, laying off allows a player to lower the number of points granted to the knocking player.
Points are awarded based on the difference between the value of unmatched cards, also known as the deadwood in hand.
Undercut
The undercut occurs when a player responding to a knock has less value in their deadwood cards after laying off than the knocking player.
If an undercut occurs, the responding player gets awarded 10 points, as well as the point difference.
If both players have the same deadwood value, it is considered an undercut as well, and the undercut bonus goes to the responding player.
Calling
Calling gin is only allowed when the value of deadwood is 0. In other words, a player that calls only has sets and sequences in hand.
In this situation, there is no layoff phase, and the player who calls gin gets a bonus of 30 points.
Big Gin
Knocking and calling occur at the end of a turn. If a player has gin in hand but chooses to risk a draw, they can call Big Gin. This is when the drawn card fits into the melds in hand, leaving no deadwood. This awards 50 points instead.
Rules
Certain restrictions apply to specific situations, ensuring smooth gameplay. In summary, the rules of Gin Rummy are:
- Dealer is determined via deck splitting.
- Each player is dealt 10 cards each, 1 card at a time.
- The next card in the deck is placed face-up, forming the discard pile.
- The non-dealer goes first, and draws 1 either from the top of the draw or discard pile.
- When a player is satisfied with their hand, they can call for a knock or gin.
- A player can only call for a knock when their deadwood card value is less than 10.
- A player can respond to a knock by laying off cards into the melds of another player.
- A player cannot respond to gins.
For competitive play, see the official tournament rules by WSOGR.
Scoring & Deadwood
Scoring in Gin Rummy is based on the difference in deadwood value, as well as bonuses awarded from the undercut, and (Big)Gin. The typical scores for each are shown below:
- Undercut: 10 points
- Gin: 30 points
- Big Gin: 50 points
Apart from the bonuses, deadwood value is considered. These will fall below 10 points, since knocks can only be called with a deadwood value below 10.
The calculation of the point values is shown below:
Card | Face Value | Points |
---|---|---|
2 – 10 | Face Value | 2 – 10 |
10 – K | 10 points | 10 |
Ace | 1 point | 1 |
Joker | N/A | 20 (when included) |
Note that when a tie of deadwood score happens on a knock, the undercut is still awarded to the responding player.
The game ends with the first player reaching 100 points being granted the win.
Example Hand
It is all about building a winning hand and minimizing deadwood value by discarding unmatched cards each turn.
Once a satisfactory hand is built, a player can knock, or in rare cases, call gin with a hand of only melds.
Melds have to include 3-5 cards, and examples are shown below:
A straight of 5 cards:
7♠ 8♠ 9♠ 10♠ J♠
A set of 4 cards:
8♠ 8♦ 8♣ 8♥
Illegal set of 2 cards:
7♦ 7♣
An example hand and the layoff phase is shown below. In this case, Player 1 calls for a knock.
Before the layoff phase, Player 1 clearly wins via score, but Player 2 can lay off their J♥ and 7♥ to the first meld in Player 1’s hand. The updated scores are:
It can be observed that Player 2 now has less deadwood than Player 1. Hence, Player 2 has successfully undercut Player 1.
Thus, Player 2 is awarded the difference of 4 points, along with the bonus of 10 points, getting a sum of 14 points this round.
Strategy & Tips
- The basis is knowing when to knock. Ideally, a low Deadwood value is a good indicator that it is time to knock.
- Carefully consider discards. Sequences are easier to complete than sets, so do not hesitate to break sets during discards.
- Each card can only be used for 1 meld.
- Consider drawing from the discard pile. With the discard pile, you know for certain the card you will get, as opposed to the unknown draw pile.
- Count cards, since the standard deck does not have duplicates, you can make more informed decisions.
- Be careful when knocking. If your hand has simple sets to extend, the opposing player can lay off their cards.
Ready to Practice? Try our free Gin Rummy game!
Video Tutorial
Frequently Asked Questions
How many cards are dealt?
Each player receives 10 cards at the start of each round.
Rummy vs Gin; what is the difference?
Rummy can be played by 2-6 players, whereas Gin is suitable for 2-4 players. Rummy also has more specific conditions for winning.
Can Gin Rummy be played with 3 players?
Yes. The game can be adapted to 2-4 players by changing the starting deal amount.
How to win every time?
Unless your name is Stu Ungar, it is very unlikely that you always win. However, counting cards, much like in other card games, can help you go a long way.
What is deadwood?
Deadwood refers to the unmatched cards in hand, and are used for point calculation.
What are Aces worth?
Aces are worth 1 point in Gin Rummy.
What is the significance of the name and how did it become famous?
Some versions of the history of the game claim its origin to be in the 20th century. It is believed the game’s name came from its inventor’s fondness for the alcoholic drink of Gin.
The game became popular when it was adopted by Hollywood’s elite and famous movie stars back in the 1930s. They liked playing this thrilling and fast game on the set during takes.
Another reason for the popularity is believed to be from the great depression period, when people did not have many financial resources to engage in outdoor entertainment activities and turned to different ways to spend quality time with family and friends indoors.