Cool Old Games

Rules, Scoring, Strategy and anything related to classic games!

  • Tile Games
    • Mahjong
    • Dominoes
    • Scrabble
    • Rummikub
    • Triominos
  • Card Games
    • Rummy
    • Solitaire
    • Poker
    • Blackjack
  • Contribute
  • Search
  • Tile Games
    • Mahjong
    • Dominoes
    • Scrabble
    • Rummikub
    • Triominos
  • Card Games
    • Rummy
    • Solitaire
    • Poker
    • Blackjack
  • Contribute
  • Search

How to Play Baker’s Dozen Solitaire

Home » Card Game Rules » Solitaire » Baker’s Dozen

Contents

  • Introduction
  • Goal
  • Setting Up
  • Gameplay and Making Moves
  • Baker’s Dozen Rules
  • Ending and Winning
  • Strategy Tips

Introduction

Baker's Dozen Solitaire

Baker’s Dozen is a fun and challenging solitaire card game that is played with a standard 52-card deck.

The game gets its name from the unique setup of 13 columns or stacks of cards. It is an open-packer and very similar to the game Castles in Spain.

Goal

The goal of Baker’s Dozen Solitaire is to move all of the cards from the 13 starting stacks into four foundation piles built up by suit from ace to king.

Setting Up

To set up the game, first deal out 13 cards face up in a row. Then deal three more rows on top so that each column or stack has 4 visible cards. Finally, move any kings in the starting stacks to the bottom of their stack. This creates the starting setup of 13 stacks with 4 cards each.

Gameplay and Making Moves

The gameplay involves moving cards from the stacks to the foundations or between stacks. An ace when available can be moved to start a foundation pile.

Once started, the next card in sequence and the same suit can be added to the foundation. Cards in the stacks can be moved to another stack if the card ranks are in descending order regardless of suit. Only the top cards in a stack are available to be moved. Empty columns remain empty.

Baker’s Dozen Rules

Some important game rules to keep in mind:

  • Only top tableau cards can be moved
  • Empty tableau spaces stay empty
  • Cards placed on foundations cannot be moved
  • Cards can be moved between tableaus in descending rank order regardless of suit

Ending and Winning

The game is won when all cards have been moved to the four foundation piles in sequence from ace to king in each suit. If no further moves can be made, the game is lost.

The chance of winning is 50%. While skill and strategy greatly improve the odds, the randomness of the initial card layout means some games are simply not winnable.

Strategy Tips

Below you can find a selection of strategy tips to help you win a game of Baker’s Dozen Solitaire:

  • Try to empty columns early to open up space
  • Focus on building one suit at a time, but be flexible to switch if needed
  • Prioritize uncovering face cards like kings and queens to start builds
  • Place low cards like aces and deuces in foundations whenever possible
  • When adding to builds, focus on trapping cards rather than matching suits
  • Expect to rearrange stacks later to get suits matched up
  • Avoid building on foundations unless necessary
  • Look for potential blocking cards and try to uncover them
  • Utilize empty spaces for temporary holding piles if needed

Also read

  • FreeCell Solitaire Rules
  • How to Play Beehive
  • Discussion on Baker’s Dozen Solitaire Strategy

🕑 Last Updated on July 21, 2023

author

About Paul Dunlop

Paul, a self-proclaimed tabletop games expert, has been playing classics like Bridge and Mahjong competitively for over 25 years. Holding a degree in mathematics, he also loves to solve numeric puzzles regularly.

Related Guides

  • 1 Player Card Games
  • 2 Player Card Games
  • 3 Player Card Games
  • 4 Player Card Games
  • Baccarat
  • Blackjack
  • Cribbage
  • Fishing Card Games
  • Fun Card Games
  • Gambling Card Games
  • Golf
  • Matching Games
  • Poker
  • Rummy
  • Shedding Games
  • Solitaire
    • Accordion
    • Baker's Dozen
    • Beehive
    • Beleaguered Castle
    • Canfield Solitaire
    • Clock Solitaire
    • Cribbage Solitaire
    • Devil's Grip
    • Double Solitaire
    • Forty Thieves
    • FreeCell
    • Golf Solitaire
    • Kings in the Corner
    • Klondike
    • Nerts
    • Pyramid Solitaire
    • Skip-Bo
    • Spider Solitaire
    • Spite and Malice
    • Streets and Alleys
    • Tri Peaks
    • Wish Solitaire
    • Yukon Solitaire
  • Trick-Taking Games
  • War
  • World of Card Games

About us

CoolOldGames.com is a collection of guides covering rules and strategies for games. All of the guides are written by our in-house tabletop game experts and fanatics. We are lifelong players of games and pride ourselves on high quality standards.

Useful pages

  • How to Play Tile Games
  • How to Play Card Games
  • Old Game Restoration
  • About Us

© 2007-2023 - Cool Old Games. All rights reserved.
Privacy Policy | Terms and Conditions | Sitemap | Contact