
Information about Craps Online
Genre | Casino Dice Game |
---|---|
Release date | June 5, 2013 |
Developer | BetSoft |
RTP | 98.64% |
Min/Max Bet | $1/$400 |
Platforms | Windows, MacOS, Android, iOS |
Technology | HTML5 |
Craps is an extremely popular Dice-Rolling Gambling game, most often played in casinos as a table game. Despite the grotesque name, the game is far from “crappy”.
There are two major draws for the game of modern Craps that has kept it a popular attraction for well over 200 Years:
- Firstly, the large crowd that can form and participate around a table. Up to 20 Players can participate in a single game of Craps, generating a high-energy crowd that will often cheer for big wins.
- Secondly, Players stand to win large sums of money. Although the edge is decidedly in favor of the house, this kind of high-risk/high-reward gameplay will always appeal to certain types of gamblers.
Here at CoolOldGames.com, you can enjoy a free online Craps version, just for fun. No download is needed, and once you run out of credits, the simulator allows you to restart as many times as you like.
Basic Rules
There is a considerable amount of slang one needs to learn before feeling comfortable. As such, here we will describe the general procedure of a game of Craps.
Wagering Chips
Initially, like all table games, a Player enters into a game of Craps by placing an initial wager. Usually, casinos will exchange normal betting chips or cash money for special colored chips.
These chips usually do not come in different denominations, and instead are color-coded according to each Player. Such that Player 1 might have Blue, and Player 2 Red, and so on. This distinguishes each Player’s position on the board from one another.
Throwing Dice
An initial Player will be chosen to throw two dice. This Player will continue throwing dice for the remainder of the round.
This Player takes their first throw of the dice once every Player has made their first bet. If that Player rolls a 2, 3, 7, 11, or 12, the round ends. Some Players receive payment, and some will lose their wager based on their initial bet.
If any other number is rolled (4, 5, 6, 8, 9, 10), the game continues. The rolled number becomes significant, and further betting options are enabled.
- At this point, if a 7 is rolled, then the round immediately ends.
- If that significant number is rolled, then the round will also immediately end.
- If the significant number, or a 7, is not rolled, the round will continue indefinitely.
- Players have access to optional wagers in which they can bet that the dice will roll other numbers besides the significant number and 7.
Instructions
Now that there is some general understanding of a Craps game’s procedures, a more in-depth and step-by-step guide is necessary to gain a more comfortable understanding of the game.
Initial Roll and Pre-Point Phase
Craps is a round-based game, with each round played independently from the last. Once their chips have been distributed, each Player will make an obligatory “Pass Line” or “Don’t Pass Line” bet.
These bets are wagering on the outcome of the first dice roll in the round. Players will take turns rolling the dice, or “Shooting”. The Shooter will take two dice from the Banker, a casino employee also known as a “Stickman” at the Craps table.
The Shooter then shoots those two dice, throwing them down on the table and observing the outcome.
- Pass Line bets will win if the resulting sum of the two die is 7, or 11.
- Don’t Pass Line bets will win if the result is 2 (known famously as “Snake-Eyes”), or 3.
- Don’t Pass Line bets will also push (Tie) if a 12 is rolled.
If a Pass Line or Don’t Pass Line bet is paid out, then the round immediately ends and bets are paid out or lost accordingly.
Post-Point Phase
If a different number is rolled, such as a 6, the round does not end. Instead, that new number becomes significant as the “Point.”
Player’s Pass Line and Don’t Pass Line bets remain on the table, however, they are now assuming a different win condition.
In this second, post-point phase of the game, Players wager whether the Point or a 7 will be rolled first.
For example, assume that a 6 was rolled in the initial shot. This means that 6 is now the Point. All Pass Line and Don’t Pass Line bets remain on the table, and are now paid out under different circumstances.
Instead of a 7 or 11, Pass Line Bets in this post-Point phase will win even money if the Point is rolled again. So, in this case, a 6.
Don’t Pass Line bets will always win even money in this post-Point phase if a 7 is rolled regardless of the value of the point.
Ending the Round
The round will only end when a 7, or the Point for that round is rolled. The Point can be 4, 5, 6, 7, 8, 9, 10. This is because 2, 3, 7, 11, and 12 cannot be the Point.
If any of those numbers are rolled in the initial Shot, then the round automatically ends before the post-point phase.
Side Bets
In the post-point Phase, Players are also welcome to place additional wagers on other outcomes.
These extra bets for the post-point phase are the largest part of a Craps table, and also introduce more elements of risk in exchange for a higher potential reward.
Table Layout and Betting Positions
A Craps Table can seem daunting at first. The sheer number of betting positions and the unfamiliar slang can be quite overwhelming. However, it only takes a short explanation of each section on the table to dispel this notion of complication.

Pass and Don’t Pass Line Bets
Already on the table, we can see two positions familiar to us: The Pass Line, and Don’t Pass Line bets. It is in these sections of the table that each Player makes their initial wagers.
Every other position on the table (Except for the Big 6/Big 8) is intended for the post-point Phase.
Come, Don’t Come, and Field Bets
Found at every Craps table are the Come, Don’t Come, and Field bets. Additionally, “Place” positions exist for the 4, 5, 6 (Usually Stylized as “Six”), 8, 9 (Stylized as “Nina” or “Nine”), and 10.
The Come and Don’t Come bets, like the Pass and Don’t Pass, are betting on opposite outcomes. If one wins, the other loses. The Come and Don’t Come can be thought of as extensions of the Pass and Don’t Pass positions.
- If a Player rolls a 7 or 11, before the Point has been rolled a second time, all Come bets win.
- Don’t Come bets are hoping for a 2 or 3.
- Just like Don’t Pass Bets, Don’t Come bets will break even on rolls of 12.
The Shooter at some casinos will be given a “Personal Point” if they make a Come or Don’t Come bet, and land on any number that is not 7, 11, 2, 3, or 12.
This Personal Point can pay out just like the Table-wide point, but only for the Shooter. This Personal Point does not end the game when rolled either, giving the Shooter the potential to win both Points if the Personal Point is rolled first.
The Place
The Place is the name given to the individual numbers (4, 5, six, 8, nine/nina, 10) marked on the Craps table. These bets are riskier than Pass/Come bets, as 7 is the most likely number for a pair of dice to roll.
Place Bets do not end the round when they are rolled, and instead simply provide a payout to wagering Players when the relevant number is rolled.
Place bets are not lost until a 7, or the table-wide Point has been rolled, thereby ending the round.
The Field
The Field is a one-roll wager, meaning it is only counted for the next shot taken by the Shooter. After this single roll, Field bets are lost if they do not achieve success.
A Field wager is won when the Shooter’s next roll is a 3, 4, 9, 10, or 11. Field Wagers also pay out double if the next roll is 2 (Snake-Eyes) or 12 (Boxcars).
Big 6/Big 8 Bets
Additionally, some tables offer the Big 6/Big 8 bets. Players can make this bet in addition to their Pass or Don’t Pass bets.
If the initial dice roll lands on 6, or 8, Players receive even money. Big 6 and Big 8 bets can remain through the end of the round.
Center Section
Like the Field, bets made on the Center Section are single-roll wagers. They are made before the next shot is taken, and are won or lost immediately without ending the round.
The payouts for these center section wagers vary per (online) casino, but their win conditions are usually shared.
Center Section bets pay out for Doubles, where both dice yield the same result. Pairs of 1, 2, 3, 4, 5, and 6 all pay out.
There also usually exists Center Section bets for the Ace Deuce (a 1 and 2), and the 11 (a 5 and 6).
Try it – Practice Craps for Free!
Now that you understand the game, why not give it a try? Our free Craps simulator at the top of the page is the perfect place to put your new knowledge into action.
Whether you’re practicing for real Vegas casino action or just playing for fun, this game lets you experience all the excitement of Craps without any risk. There’s no sign-up, no download, and no pressure. Scroll back up and roll the dice!