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Play Rummikub Online for Free

Rummikub
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Rummikub Online Info

Rummikub Joker

Rummikub is a tile-based game designed to be played by 2-4 players. It was designed by Ephraim Hertzano in 1940 and went on to become the best-selling game in its country of origin, Israel. In the 1970s, it then went on to become a household name in the United States.

At CoolOldGames, you can play online Rummikub for free:

  • Get started instantly in your browser. No installations or delays.
  • Customize your gameplay with full-screen mode and language options.
  • Enjoy free access with no subscription, sign-up, or download needed.

How to Play

The game can be played with 2-4 players. We will provide further instructions below.

Pieces

There are a total of 106 tiles. These pieces are differentiated based on their color and number.

  • There are a total of 4 colors, which are blue, red, orange, and black.
  • Each color has 2 tiles of each number, and the numbers range from 1 to 13.
  • This means there are 104 numbered pieces.

The last 2 pieces are the wild tiles, also known as the Joker tiles. These tiles come in red and black variants, but they are both identical in terms of function. These tiles can be used to substitute any other tile in the combinations used in gameplay.

Rummikub tiles

Combinations

Rummikub is a game about making sets using numbered tiles. Sets include runs and groups. Each set must be at least 3 tiles in length to be valid.

Runs are sequences of tiles of the same color, in an increasing number order. Note that wrapping over is not allowed, so a 1 cannot follow a 13. An example of a valid run made using red tiles is shown below.

3–4–5–6–7

Groups are combinations of the same number with different colors. Note that since there are only 4 colors in the game, each group must consist of at least 3 tiles, and 4 tiles at the maximum. An example of a full group of four is shown below.

5–5–5-5

Invalid combinations are shown below.

  • 3–4–5–6–7 (Invalid because the 6 is not of the same color)
  • 5–5–4-5 (Invalid because the 4 is not the same number as the group)
  • 5–5–5-5-5 (Invalid because there are two Yellow 5 tiles used)
Online Rummikub CoolOldGames

The First Move

Each player is not allowed to do tile manipulations until they make their first move. The first move is to play out a valid set (or sets) of tiles that exceed a value of at least 30 points. Before playing out this move, players cannot utilize the tiles already played by other players in their plays.

Examples of valid first moves are shown below:

  • 11–12–13 (11+12+13=36 points > 30 points)
  • 8-8–8–8 (8+8+8+8=32 points > 30 points)
  • 4-5-6-7 and 3-3–3 ((4+5+6+7) + (3+3+3) =31 points > 30 points)

Note that you can play multiple sets in one turn if they are available. If players are unable to play their first move, they draw 1 tile from the draw pile and pass their turn. This repeats until the player is able to play out their first move.

Goal

The goal of the game is to win rounds by clearing all tiles from hand. If the round ends with all tiles being drawn from the draw pile, and no more valid plays are possible from every player, the player having the least amount of remaining tiles will be considered the winner.

The winner calls “Rummikub” when they use all their tiles.

Quick Instructions

Jokers that are played can be used as a substitute for any in any set. Once a Joker is played, it cannot be taken back into hand. Players can, however, substitute the Joker tiles to use them in other manipulations.

For example, if there is a group of 7–7–7–J, a player that has the black 7 tile can substitute the Red Joker in the run, and use it in any valid sets or manipulations.

Jokers that are substituted or liberated must be used on that turn, and cannot be returned to hand.

Summary

  • All tiles are placed face-down and shuffled.
  • Each player draws 14 tiles.
  • Players play the initial move consisting of tiles with a value of 30 points or more.
  • Players draw tiles if they are unable to make a move.
  • Play continues with each player making manipulations and playing at least one tile a turn.
  • If no plays are available, a player must draw 1 tile from the draw pile and pass their turn.
  • Play continues until a player clears all tiles from their hand.
  • If no more tiles are in the draw pile, and no valid plays are possible, the player with the lowest number of remaining tiles wins the round.

Scoring

Scoring in Rummikub is based on the hands of the losing players. Each tile is worth a point value identical to its face value. For example, the 2, 2, 2, and 2 tiles are all worth 2 points each.

Joker tiles in hand are worth 30 points each.

For example, if there are 3 players in a round, and Player 1 wins the round. Assuming the hands of each player are as follows:

Player

Tiles in Hand

1

No tiles remaining.

2

4, 10, 2

3

Joker, 7

In this case, Player 2 has a sum of 16 points, and Player 3 has a sum of 37 points (Jokers are worth 30 points). Hence, when Player 1 ends the round as the winner, he/she is awarded the sum of all points, hence getting 53 points.

Players 2 and 3 get the points deducted from their point total, getting -16 points and -37 points respectively.

At the end, the player reaching the desired point total wins the game.

Example Plays

Note that you can do combinations of two or more combinations per turn, and there is no limit to the number of tiles and manipulations you can make each turn.

Extensions

The most basic manipulation is adding tiles to existing sets. For example, one can amend a tile (or tiles) to existing sets.

For example, if a run of 3–4–5–6–7–8 exists on the board, and a player has the 2 and 9 tiles. They can add the tiles to the run, making a run of 2–3–4–5–6–7–8–9.

The same principle can be used in groups. If a group of a certain color exists with a length of 3, such as 8–8–8, a player can add a black 8 tile to make a group of 8-8–8–8.

Note that wrapping around is not allowed, so a 1 cannot follow a 13. For example, the following sequence is invalid: 8–9–10–11–12–13–1

Splitting Runs

Long runs can be split into 2 or more runs, provided each of the runs is at least 3 tiles in length.

For example, given the run 2–3–4–5–6–7, and given a player has a blue 4 tile, the run can be split into the runs 2–3–4 and 4–5–6–7. Note that players can also extend the split runs on their same turn.

Substitutions

Players can replace tiles in groups by any valid replacements. For example, if there is a group of fives, 5-5–5, and a run of 2–3–4, if a player has a red 5 tile, they can substitute the yellow 5 tile in the group, and use it in the run. This results in the following sets: 5-5–5, 2–3–4–5.

Tips

  • Visualize plays. As the game goes on, more possible moves are possible, so look through your possibilities possible.
  • Do not hesitate to draw even if you can make plays.
  • Play out Jokers. Keeping them in hand will result in a penalty at the end of the game.
  • Be aware of all possible manipulations, good players are masters at splitting.

Try our Free Rummikub Game!

Now that you understand the game, why not try it out Rummikub online? Scroll back up to play our free game and put your skills into action. Whether you’re practicing or just playing for fun, it’s an easy, no-pressure way to enjoy this classic tile game. No sign-up or download required!

Comments

  1. Susan Harding-Hall

    June 11, 2025 at 5:48 pm

    Love this game

    Reply

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